A series which covers the creation of a basic JSON serialiser in D while teaching several different aspects of D’s metaprogramming:
A one-off post going over how I made a speedrun timer for the original Deus Ex, and how D made the project as painless as possible.
This covers using D to perform systems-level programming, as well as just the general topic of code injection & reading from game memory.
A series of mutually-unrelated blog posts with the sole purposes of preaching about D.